Every interface you design, every flow you prototype, every feature you ship - it all depends on whether people actually change their behaviour. Most UX work optimises for usability. Behavioural Design goes further: you learn why people do what they do, and how to design so the right action becomes the natural default.
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Flows, interfaces, onboarding, features. Again and again: the design is usable but behaviour does not change. The question is not whether you recognise this. The question is how you design past it.
"Love the design." "Really useful." "I should use it more." They don't. Liking and using are different things. Usage requires a habit loop, not a good review.
Every step is tested and optimised. Still, most users drop off before they ever get value. The onboarding is designed for completion. It should be designed for behaviour.
The feature is there. The documentation is clear. Analytics show almost nobody finds it. Discoverability is a behaviour design problem, not an information architecture problem.
The test participants complete the task. In real use, nobody does. Test contexts are not decision environments. Behavioural research is different from usability research.
Components, tokens, patterns. But nothing about the cognitive load, the default effects, the friction that shapes what users actually do. The system is technically complete and behaviourally incomplete.
Users fall away at a specific point. The flow is clear and tested. The barrier is not visible in the design. It is invisible in the context.
Occasional use is not the goal. Habit is. Designing a trigger, routine and reward into a product is a specific skill that most UX practice does not teach.
The click costs nothing in a test. In real life, at 6pm, it costs everything. Context changes the weight of friction. Designing for context requires a different approach.
Not one user, not a handful: systematically, consistently wrong. This is not a user problem. It is a design problem. The mental model was never formed.
Most behavioural science knowledge is locked in academic papers and consultancy reports. SUE built its own method, the Influence Framework, which translates that knowledge into a practical step-by-step process any UX designer can apply, without a scientific background.
Individually, with your whole team, or as self-study. Three formats in which you learn how to design behaviour in onboarding, retention, culture change and sustainable employability. Choose the format that fits your role, schedule and organisation.

The ideal choice if you want to acquire the skill yourself. You build a deep understanding of how people make decisions and learn how to apply those insights the next day in recruitment, retention or culture.
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Work as a team for one day on one UX challenge of your choice: onboarding flows, feature adoption, retention, drop-off or conversion. You go home with a concrete intervention you can test the following week.
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For UX designers who guide change processes. Learn why change stalls and how to get user and stakeholder behaviour on board, using proven behavioural science techniques.
View online trainingIn addition to the three featured trainings above, we have a broader range. Choose below the format that suits you. Every path leads to the same goal: designing user behaviour that works across onboarding, habit formation, conversion and retention.
The UX designers among them have one thing in common: afterwards they look at user behaviour, friction and habit design differently.
Not abstract knowledge. Concrete changes in how you approach user behaviour, habit design and product adoption.
You use the Influence Framework as your starting point: what drives these users, what's holding them back, what context helps?
You shape the product environment so that the desired behaviour becomes the easiest choice, not just the most communicated one.
You share a common framework with your team: goals, anxieties, habits, context, friction, triggers. UX decisions become more concrete and better grounded.
Yes. The programmes are EQAC-accredited and you finish with a certificate. You can start with the two-day Fundamentals Course (€1,490 ex VAT) or progress to the Advanced Course for experts (€3,990 ex VAT).
Most participants start without any prior knowledge. The training teaches you the behavioural science you need, linked directly to your own UX practice. No academic theory for its own sake, just actionable insights you can apply the very next day in your interface design, onboarding flows or retention work.
You learn the SUE Influence Framework: a method for analysing why users do what they do, and for designing products and flows that genuinely change behaviour. You work on your own UX case during the training, such as onboarding flows, feature adoption or drop-off, and go home with a fully worked-out strategy you can apply the next day.
The training is most valuable for experienced UX designers. You've got the practical experience. The training gives you the scientific framework that backs up your intuition and sharpens your approach. Many participants say afterwards: I was already doing parts of this, but now I understand why some flows get used and others don't.
A deliberately mixed group: HR professionals, marketers, communication advisers, policymakers and leaders all together. Maximum 16 participants. That mix is what makes it valuable, because you learn not only from the content but also from how people in other sectors deal with similar behavioural challenges.
Yes. We invoice in the company name and the training is EQAC-accredited, which makes reimbursement easier. Get in touch if you need a quote or additional information for your request.
Start with the Fundamentals. That gives you the complete Behavioural Design framework: the Influence Framework, the JTBD method and all core tools. A Deep Dive builds on that with design-specific applications. Without the Fundamentals, the Deep Dive lacks its foundation.
The Fundamentals course is the broad foundational training: 2 days live (or 33 online lessons) in which you learn the complete Behavioural Design framework. After that, you can apply it to any UX challenge. A Deep Dive training lasts 1 day and goes deep on one specific topic, such as habit design, onboarding flows or reducing drop-off. If you do both, the Fundamentals course is always the first step.
Yes. The Behavioural Design training is EQAC-certified, which makes reimbursement from employers easier. We invoice in the company name and provide a quote on request. The course is given in Amsterdam and online. Get in touch for personal advice on which training best fits your situation.
Ready to take the step? View the next start date or ask your question.
10.000+ professionals have gone before you · 9.3/10 rating · EQAC accredited
Behavioural Design for UX designers is the application of behavioural science to interface design, user onboarding, habit formation, conversion and retention. The method helps you understand why users do what they do, and how to design the product environment so that the desired behaviour becomes the natural default.
Book a no-obligation discovery call. Marjan will connect you with the right SUE specialist who can give you targeted advice based on experience with UX design challenges.
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Every week I notice something: a hospital sign, a supermarket shelf, a phrase in a meeting. Always something that shows exactly how context drives behaviour. I write it down. Every Thursday morning it lands in your inbox. In 90 seconds.
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