Category

Customer Experience

Satisfied customers still leave. Measuring NPS does not improve it. Behavioural science reveals the hidden forces that shape every customer interaction.

13 articles
Customer Experience

Customer retention strategies that actually work

Loyalty schemes buy behaviour any competitor can outbid. Retention is designed on effort, habit and memory.

Astrid Groenewegen Read more →

Customer Friction: The Hidden Reason Customers Leave

Customer friction is the invisible force turning loyal customers into lost ones. How to identify hidden friction and remove it using behavioural science.

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Customer Journey Optimisation with Behavioural Insights

Standard journey maps show WHAT customers do, not WHY they drop off. How PGCA analysis reveals the psychological barriers blocking progress.

Astrid Groenewegen Read more →

Customer Loyalty: Why Satisfied Customers Still Leave

High satisfaction scores but customers still churning? Discover why satisfaction does not guarantee loyalty and how to design genuine loyalty.

Tom de Bruyne Read more →

Customer Research That Works: Why Past Behaviour Never Lies

Focus groups and surveys measure what people say, not what they do. Discover the say-do gap, extreme users and the 2-2-2 method.

Astrid Groenewegen Read more →

How to Improve Customer Satisfaction: Why Measuring Isn't Enough

Most organisations measure customer satisfaction obsessively yet scores barely improve. Behavioural science explains why and how to design experiences that drive it.

Tom de Bruyne Read more →

Peak-End Rule at Work

We remember experiences by their peak and their end, not their average. How to design better customer journeys using this insight.

Astrid Groenewegen Read more →

Jobs-to-Be-Done Explained

Jobs-to-be-Done reveals why people really buy. Clayton Christensen's framework with the milkshake case, real-world examples and the SUE application.

SUE Behavioural Design Read more →

How do you design a shop where people only buy what genuinely fits them?

Mountain Equipment Coop built climbing walls, cobbled test paths, and open water into its stores so customers could try before buying. The result was not l

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How do you design a museum children walk through as adventurers, not tourists?

The Rijksmuseum Family Quest gives children an assignment card and a route through the museum built around secrets, puzzles, and discoveries rather than la

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How do you design a gym people keep coming back to, long after the motivation fades?

SportCity Amsterdam rebuilt its entrance as a community space - table tennis, coffee, places to linger - not its equipment. Members began organising their

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How do you design a market that changes how people shop, cook and waste?

Copenhagen's Torvehallerne puts farmers' names on stalls, makes food provenance visible and concrete, and creates the kind of slow, sensory encounter with

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How do you design a shop where customers feel they chose, not that they were sold to?

The Apple Store was designed so customers handle the products before a salesperson approaches, sit at tables at eye level with the devices, and receive hel

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